I still like utilitarian-ish 3K better for Merc campaigns since (aside from the armor) it has easier chance of getting parts and being fixed. 12C has Light FF armor, but it's much faster, going 90 kph. I'm not so much into the 12C because i don't think it's as common as the Kurita one and it has big XL engine in it.īoth packing Heavy PPCs and single ER Medium Laser.Ī missile goes, the 12C has MML7, while the 3K has MML5.Īrmor goes 3K has Heavy Ferro-Fibrous (w/case), which is nice. So far, modern Shadow Hawks go, i like 3K and 12C models. Blazer would been cool see mounted on the Shadow Hawk for that time period, but i don't know if it would have heatsinks to handle it unless their using a 2K model Shadow Hawk as basis. Maybe.doubt it.usually most of those are failures or experimentals (for era). Maybe IF it ever comes out, there a third Davion variant of the Shadow Hawk they tried to get in production in XTRO: Succession Wars II. Adding Streak-2 launcher, adding 2nd Laser to the Left armor and bring up the armor slightly. battlemech battletechpaintingandcustoms battletech mechwarrioronline mwo mech mechwarrior artist art. The Davions did try fix the problem with the 2D with the 2D2, which wasn't much improvement. Robert Henderson on Instagram: Jungle camo. Let's review.Hope you guys don't mind me jumping in to the conversation late. While a better direct melee with only a couple support weapons can better punch through and then roll support hits with better chance to hit structure. And demolishers start sporting max armor regularly before mechs do.Ī fire starter loaded up with 6 small lasers can still awkwardly bounce off the armor of better tanks then fail to kill it with their support weapons. But experience has shown that reality is nowhere like the armchair general faux hardcores crying from the pre-launch streams "Ugh it's going to be too easy to kill tanks because even a spider can kill them all game!" based on the partial armoe debuffs. But it has notably less DFA than the Highlander, of course.Ī huge pile of support weapons is also a huge deal in this game. The Awesome punches for 120, harder than the Highlander, go figure. Following the beta and pre-launch is part of why I knew well ahead of time "Holy **** that Shadowhawk punches hard" but the rest were a mystery until people collected that data for easy reference.
To be fair I had to rely on charts kindly collected by the internet to know the exact differences in melee. Dev around the world, I DON'T CARE OF YOUR BARS GIVE ME THE NUMBERS damit.
The basic bar in UI outside combat is such a crap. From what come the melee difference? I noticed it only in combats, it's so tedious you don't see it elsewhere.ĮDIT: Yeah Shadow Hawk Melee looks pretty unique, I suppose it compensate the cockpit used for a weapon. Originally posted by ImHelping:85 Melee (Griffin only does 70), a couple small lasers or machineguns (which don't suck in this game), SRMs and plenty of armor to go with your 5 jets. Now, other poster saying you should throw it in the garbage as soon as you get it on the other hand? Yeesh. So for people unfamiliar with the Shadowhawk-D, I could easily see why the OP would question it's value at first. (Which to be fair, is how I got my first orion) And shares with the Shadohawk-D the warning sign of "Wait, what is thie garbage armor!?" on stock without being a noted long distance support mech like the Jager. Quickdraw is a fat baby where the biggest danger is the fact it could get a lucky headshot kill DFA at any moment. Also they tend to come with reasonable armor stock anyways, unless I forgot one of their varients not doing so. Total = (base 171, up to 249).Well yeah, but the Griffin is cool.
Then use called shot (destroying mech) and retreat. Jump in, Precision Strike and knock enemy down. On the other hand, 2D has better Melee and extra support slot.ģ Medium Lasers - (base 75, up to 105 damage)Įg with Ace Pilot: Reserve until turn 1 and enemies have moved.Īssuming an enemy is already unsteady (due to your other mechs): You can achieve the similar build with Shadowhawk 2D (except Cockpit slot isn't free). This current campaign, I'm also using one.ģ Medium Lasers, 3 x SRM4, Max JJ, Heat sink(s) and Extra armor. In my previous campaign, I used a Griffin-1N for long periods of time (I think even until the 2nd last mission). Originally posted by ImHelping:I'm guessing the initial reaction is seeing it have paper armor stock (it comes with less than max head armor) and assuming that's a sign it's not a very practical mech for the player even after modifications like say, a Quickdraw always being lackluster.